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>> No.4556768 [View]
File: 498 KB, 1024x640, Ughthathud.png [View same] [iqdb] [saucenao] [google]
4556768

PROJECT ILE version 0.12 is out! It's still undergoing major changes, so it's barely even the Vanilla+ it used to be...
>>http://www.mediafire.com/file/h4nd1j6e7voc8a5/ProjectILE_Zdoom_12.pk3
Things that still aren't done:
>The HUD, obviously. Look at that bullshit. That's some ugly bullshit. Might even scrap it entirely.
>BFG9000. It might be a lot different than vanilla, but I'm not a fan of it. Might change the color scheme of the teleport effect to be a dark red or something...
>Warmage still doesn't have an altfire for his fist, unlike the arcanist and Beguiler, which both do. He has nothing going for him except explosive resistance and an extra 50% max health.
>The Talisman (Chainsaw replacement) Is still pretty bad. While the healing is cool and all, I'm not a fan of it's mainfire.
>The Chaingun replacement (AR, for Arcane Rifle) is a bit lacklustre. It's not dealing as much damage as the rest of the weapons, so I might need to spike it up a bit.
>Drone Allies (Pic related, on the left) can't be found anywhere. I haven't made the system to randomize all powerups yet, mostly because all of my planned powerups aren't done.
>Monster tweaks. They've got Pain and Death states for both the Ice and Warp damage, but I have to make sure they're all done and there aren't any stupid mistakes.

>>4556761
Try editing the difficulty options in MAPINFO?

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