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/vr/ - Retro Games

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>> No.4749074 [View]
File: 15 KB, 278x395, bloodshed.jpg [View same] [iqdb] [saucenao] [google]
4749074

>>4748430
>>4748692
>>4748489
This may sound like heresy but generally I stop playing a wad when I reach map30. Its always got a romero head and all sorts of gimmicks and they all turn out to be about the same even if they try to mix stuff up. They're tough levels but its a very dry kind of toughness and evokes no sort of fun. Ive basically beaten the map pack already so I dont give a shit if I skip out on it (might play it just out of curiousity).

If anything Map28 and Map29 is usually where its at. The culmination of all the tricks and difficulty established throughout the wad
> The Living End
> Kings Of Metal (mm2)
> Ticket To Eternity (pl2)
> The Bloodwall (pl2 map28)
> City Of The Unavenged (mm map28)

Also Odyssey Of Noises from plut is everything that Downtown should have been in vanilla d2.

>> No.4668095 [View]
File: 15 KB, 278x395, bloodshed.jpg [View same] [iqdb] [saucenao] [google]
4668095

>>4665850
It can still allow killing 2 monsters by separating the buckshot into 2 attacks for 10 pellets each, with a 1 Tic delay between them.

Group killing is important in doom but that means the player needs to choose their weapons more carefully, maybe fend off things in a corner using the chainsaw. The Shotgun is OP for more reasons than just its ability to hit multiple, its also the weapon that based on damage potential has the most ammunition available in nearly all maps.

To the point that you can probably play through a map rarely needing to change to another weapon - shotgun sergeants are used frequently to trip up the player and each of these gives more than a 4:1 ratio of ammunition back to the player to kill others. Nevermind the massive amount of firepower represented by a Box Of Shells (of which a careless player will just happily pick up and waste a bunch of shells because it goes over their limit).

Consolidating pellet damage only has a detrimental effect when it comes to very highly optimized/survival wads, and some slaughtermaps. But if you stand farther back from your enemies the spread will affect multiple. Relying on the shotgun to literally cut through enemies is a pretty lazy tactic.

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