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/vr/ - Retro Games

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>> No.6834932 [View]
File: 84 KB, 640x480, QuakeII_3_split.jpg [View same] [iqdb] [saucenao] [google]
6834932

I actually agree with this shitpost. Not because of "soul" though. When the 3D accelerators hit the market, I didn't like the look of them. Up until that point we were going for increased image clarity, and suddenly here we had some blurry headache inducing stuff. I could go without an accelerator for a while, but eventually software renderers were obsolete. Fortunately by this point, details were higher, and you could get some crisp imagery.

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