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/vr/ - Retro Games

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>> No.9644894 [View]
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9644894

>>9644794
I don't really think they will. 5th - 6th gen you're looking at major leaps in terms of what could actually be depicted on-screen. 7th gen to today isn't as much of a gap. A few years into the 7th gen we were at the point where they could basically depict anything they wanted, streaming worlds of almost any scale or density. After that it's mostly just been refining image quality, slightly more accurate lighting and reflections, etc.

>> No.9197295 [View]
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9197295

>> No.8895291 [View]
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8895291

me too buddy

>> No.7355243 [View]
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7355243

Let's discuss the most A E S T H E T I C brand of 3D visuals. Texturefags need not apply

>> No.6315565 [View]
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6315565

>> No.6175373 [View]
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6175373

>>6175354
OP here, I was actually thinking of graphics but so it goes

Didn't get far in Armored Core when I last played but you reminded me I wanted to try again, thanks.

>> No.5923396 [View]
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5923396

What's the top-tier /vr/ 3D?

>> No.5489838 [View]
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5489838

That's rad

Tobal looks good to me

>> No.5171153 [View]
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5171153

>> No.5062792 [View]
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5062792

>>5061890
Love Tobal, beautiful low poly models, virtua fighter 3 button combat, rouelike dungeon crawler sidequest. Very underrated game.

>> No.5050872 [View]
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5050872

It works really well for early 3D.

>> No.4985287 [View]
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4985287

>>4984965
I like it a lot, it's very easy on the eye.

>> No.4756398 [View]
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4756398

>>4755656
say it loud, I'm block and I'm proud

>> No.4658025 [View]
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4658025

>> No.4332726 [View]
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4332726

>>4332661
I was gonna say the opposite, I think they translate pretty well. Bold and simple designs, distinctive silhouettes, easy to replicate in low poly.

>> No.3647545 [View]
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3647545

Yeah I like them. Tobal makes them look good with the game running at 60 fps. very underrated game as well

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