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/vr/ - Retro Games

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>> No.8404170 [View]
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8404170

Its that time of year

>> No.6048748 [View]
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6048748

Basically all of your score is done in the score multiplier "bonus time" which starts when you break the Ideya gate, so you want to get to bonus time as fast as possible so you have more time to score in it. So when the track starts, get the minimum amount of blue chips to bust open the Ideya gate and sprint right for it. Once you're in bonus time, you don't have to sprint anymore, just play skillfully - get long chains, find the secret powerups to paraloop around, and keep running the track by flying over the pagoda. Squeeze every last point you can and get to the pagoda at the very last second without getting knocked back into kid mode.

When you get the trick time powerup that gives you bonuses for doing tricks, just flop to the ground and mash the trick buttons. It looks dumb, but it gets you max bonus in seconds. Sega carried it over to the HD remake, so they know that's what the strategy is now.

At the start of a world you can still pick up chips as a kid before you go into the pagoda to turn into Nights and start the timer, so run around and get the minimum amount to bust the gate and then go become Nights so you can instantly beeline for the gate and go straight into bonus time.

Learn how to beat the bosses quickly. Your final score gets reduced the longer it takes. Some bosses can have tricks to beat them really quickly, like the Dragon's tail that can be wiped out in one paraloop.

I really didn't understand what the hell the appeal of Nights was because the manual barely explains shit about any of this, so I thought it was just some weird flying game where you just fly in circles for a minute and fight a boss. Once I learned what the scoring system was, I really fell in love with it.

>> No.4653312 [View]
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4653312

>> No.4236704 [View]
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4236704

>> No.3265494 [View]
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3265494

NiGHTS

>> No.3254183 [View]
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3254183

>Any /vr/troopers know something google doesn't?
>what is reading the sticky

Fuck's sake, here comes the fucking spoonfeeding, open wide

http://emulation.gametechwiki.com/index.php/Sega_Saturn

Saturn emulation being shit is a terrible meme that won't die. If you have a windows machine and aren't completely computer illiterate SSF works perfectly fine.

SSF might be a little awkward and requires you to use a third party disc mounter but when you get it to work, the emulation of the games actually works, which whatever particular grievance you might have with the emulator and its features, when it all boils down, that's what actually matters.

If you don't have windows, yabause is your only alternative, but I don't particularly recommend it. Yabause in the recent years is getting better, but if you're going down the Yabause road check a compatibility list first, because it's probably going to be a 50/50 coin toss if a game actually runs decently on it. And with 50 hours RPGs you're probably going to run into some issue eventually down the road. If you just want to play NiGHTS or the other more popular titles it probably runs fine though. It's like the N64 emulation, it's okay for the popular titles, but if you stray too far from the main path you're going to start finding a lot of issues.

Most of the Saturn emulation grievances can be boiled down to the fact that for some reason most of the Saturn rips out there are fucking dogshit and will not run well on emulators (or in the actual hardware for that matter), because they weren't properly ripped or have bad cue files, or just don't have audio tracks, or they come with mp3 tracks instead of wav, etc. And before you ask "well where's a good place to get a proper rip", well there isn't. Try to get from multiple sources or fix the files yourself.

To get you started try googling "neo fighters sega saturn" and you might find something interesting.

>> No.2687586 [View]
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2687586

>> No.2431769 [View]
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2431769

>> No.2160362 [View]
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2160362

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