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/vr/ - Retro Games

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>> No.10221813 [View]
File: 108 KB, 560x620, 1673485015839157.png [View same] [iqdb] [saucenao] [google]
10221813

>>10221801
>The few designs from 4
*cancelled expansion for 4
need coffee

>> No.10162474 [View]
File: 108 KB, 560x620, 1691308136454018.png [View same] [iqdb] [saucenao] [google]
10162474

>>10162451
of course they post here

>> No.10130051 [View]
File: 108 KB, 560x620, TooMuchQuaffee.png [View same] [iqdb] [saucenao] [google]
10130051

>>10129576
>>10129382
>it is a pipe dream, but a quake game with sandy in it wouldn't be a far fetched idea.
I guess, but I thought there was something specific to it.
>>10129383
>You just have the ability to choose between the map formats of Quakes 1-3 + some more novelty ones from some Quake engine-based games. QuakeC is also expanded to the point of almost being full C.
Alright, I see. The map format thing sounds like it could make some things easier, but I assume that in reality that doesn't really mean shit.
>I'm like 90% sure this has already been done to some extent with regular QuakeC, so yes.
Really? I only know about the weapons, which is partially why I picked that example.
>>10129384
>I don't know much but Alkaline isn't tied to any port in particular and it ported 2's mutant into the mod with nearly one-to-one behavior.
Oh yeah, right! Totally forgot about this... or I played a version of Alkaline that didn't have them.
>>10129393
>No one here cares about anything, but Doom and Quake 1, occasionally big 3 Build games and Quake 2
Screw you, I care at least about Hexen and Marathon.
>Re-release is kinda questionable
How so? Genuinely curious.
>>10129452
>I'm in a similar boat to you but I haven't started yet.
It's just something I had in my mind for a while now. It likely would be long way off as I'm more likely to focus on something smaller and more accessible (or, hopefully, some IRL stuff), but also figured I might make some small steps by asking anons some stuff.
>My advice to you, as with learning to do anything, is make something small.
Definitely. I'm well-aware how first mods/episodes are vulnerable to feature creeping and such, so getting a reminder about that is great.
>You want to bring some of Quake 2's enemies to FTE right?
It does sound like a neat easter egg type of thing. As for FTE, I thought it could be a good focus for the thing instead of as many ports as possible.

Was supposed to reply early, but the thread was dying.

>> No.9847304 [View]
File: 108 KB, 560x620, toomuchquaffee.png [View same] [iqdb] [saucenao] [google]
9847304

>>9847245
Great work, I'm chipping through it myself, just a few more maps left with my quad ready.

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