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>> No.7328657 [View]
File: 142 KB, 994x500, taxbro.png [View same] [iqdb] [saucenao] [google]
7328657

>>7325128
Note that Spring Yard was night in the proto but dusk in the final. I think final order is fine because it alternates between breather speedy and slower methodical zones. Still, with all the autism IceCap Zone gets, you'd think there'd be an original zone order hack, which to my knowledge still doesn't exist. I guess screwing most players out of the already-limited amount of zones you can find Super Emeralds (one less than the Chaos Emeralds!) is fine, but god help you if Labyrinth Zone is second, right?
>>7310625
"Port" is such a 00's/10's term, it was usually "conversion" in the 80's/90's.
>>7316250
To be fair, it's not -really- Hidden Palace Zone as it would have been in Sonic 2, but rather a test run to see if Taxman/Stealth can pull off a new remixed zone, basically being an elaborate demo for Sonic Mania. It feels more like a Sonic CD round at times, especially the boss, which is fitting since Taxman wanted to make new levels in his first remake (Desert Dazzle, Final Fever) that would later be loosely retooled in Sonic Mania (Mirage Saloon, Titanic Monarch). You CAN unlock "Proto Palace Zone" but can't use the final "#10" music track in Hidden Palace.
>>7328505
Yup.

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