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>> No.5125468 [View]
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5125468

Kaiser already made some code for proper sprite clipping even in GL modes.
https://doom64ex.wordpress.com/2014/12/24/sprite-clipping-in-strife-veteran-edition-explained/

Why does it still not implemented in GZDoom? If it's somehow not up to Graf's standards, why didn't he or nobody else came up with a different, suitable solution? This shit is pretty damn important for any sprite-based game.

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