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>> No.10703369 [View]
File: 1.38 MB, 1920x1080, dump202402072243300.png [View same] [iqdb] [saucenao] [google]
10703369

>>10703360
Its a tricky turn inside the underground castle, easy once you explore it.

Also fall down the abyss well thingy, its fun.
Its very comfy I agree, excellent mission.

The only thing I find a bit weird is how didnt anybody just cut the iron bars in the street level to get to the tomb but thats videogame contrivance.

I am off to play lost among the forsaken, trying to engineer a garrett campaign made of only the best fms. 2 to 3 city missions, with an occasional tomb one.

>> No.10672807 [View]
File: 1.38 MB, 1920x1080, dump202402072243300.png [View same] [iqdb] [saucenao] [google]
10672807

>>10672794
I dont even care about timeline, I am trying to craft a nice campaign of fms.
Tried Skacky shadow politics, alcazar, then sound of a burrick, now lost among the forsaken whic is already brilliant
Gonna alternate between city and undead.

Already saw a bit of chalice, and omfg the snow like in the end cutscene was so comfy.

Interesting to see that the community crafted a really nice expanded lore of the city\factions and extra locations.

Gonna make a folder of comfy Thief bedrooms I just want to live in cocooned while the city outside goes on.

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