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>> No.8988162 [View]
File: 77 KB, 1200x630, brutalbond.jpg [View same] [iqdb] [saucenao] [google]
8988162

Brutal Bond update
https://files.catbox.moe/yfu5n1.mp4

Got a shotgun into the game, shootable civillians and some scripted dialogue.

my goals today
-Finish the Courier level. Unlike the movie/game you'll battle it out with the guards on the staircase with a short barrelled FN FAL which will spit fucking fire and blow people into chunks.
-Make the shotgun not suck
-Turn the dialogue into cutscenes
-Make the guards neautral towards you until you shoot one of them or trigger their ire

Eventual goals
-Dialogue options: https://forum.zdoom.org/viewtopic.php?f=39&t=52710
-Mac 11, AK-74, 1911, Calico SMG, P90 will be added
-Better MP5 model
-Shootable corpses
-civillians that flail their arms around and scream while running in all different directions like in old PS1 games.
-Ski level

>> No.8982513 [View]
File: 77 KB, 1200x630, brutalbond.jpg [View same] [iqdb] [saucenao] [google]
8982513

Awww yeah it's finally happening. I've dreamt of doing this ever since I played the Goldeneye Doom mod. Now I'm comfortable enough with scripting to give it a go.

Brutal Bond is going to be a recreation of classic 007 levels mainly focusing on Tommorow Never Dies and the World is Not Enough since those games don't enough love, and maybe some levels from the old movies as well. Pretty much everything except Goldeneye because that one's been done to death. Here's what I got so far.

https://files.catbox.moe/85taqg.mp4

I'm going to go balls deep into the scripting language with this. Im hoping to script some dialogue options, a key for throwing martinis in people's faces, ski levels (fuck you I liked them) and lot's of gore

>> No.8697754 [DELETED]  [View]
File: 77 KB, 1200x630, brutalbond.jpg [View same] [iqdb] [saucenao] [google]
8697754

what do you think the original prototypes of the first two 007 games were like before they toned down the blood and gore. What if it looked like this?
https://streamable.com/ty2egc

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