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>> No.3252302 [View]
File: 349 KB, 1920x1080, DUMP3 at 2016.05.29 13-28-02.463 [R2638].jpg [View same] [iqdb] [saucenao] [google]
3252302

>>3252208
Sure. I didn't know GZDB had a screenshot feature. The area to the northeast is obviously unfinished. I'm going to carve it up into a cave system full of skeletons, hitscanners, and archviles coming out of closets to undo all of Doomguy's hard work. Major inspiration: Sunlust MAP28, namely its optional wallbanger secrets leading to the hardest part of the level, the ability to avoid a death exit, and a huge supply cache. Designing the secret route for this map is like therapy for me after playing some of Eternal Doom last month. Fitting, considering I was very sick when I made my DUMP 2 entry. That's how it got done in three or four days.

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