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>> No.5990672 [View]
File: 112 KB, 480x308, 1572624271686.gif [View same] [iqdb] [saucenao] [google]
5990672

>>5990663
>The translation was made to be as accurate as possible. However, the translator felt it was necessary to make one major change.

In the beginning of the game, Alisa looks over a cliff and asks Nero to protect her. While this is probably a more powerful for the Japanese, to the translator this doesn't fit the scene and feels out of character for Alisa compared to the original Phantasy Star. It was changed to have Alisa swearing to avenge her brother's death and to make La Shiec pay.

How in the world is that any less powerful in English than Japanese? Why do women who march their way into male dominated professions and hobbies love ruining games in order to push muh strong independant female!!!! narrative when the original is a much more realistic reaction? Can a woman never have a moment of weakness or call upon the strength of those stronger than her in today's clown world?

>> No.5984308 [View]
File: 112 KB, 480x308, giphy.gif [View same] [iqdb] [saucenao] [google]
5984308

Silent Hill difficulty settings explained:
>Easy - Your grandma could probably beat this blindfolded
>Normal - Your mother could probably beat this blindfolded
>Hard - Only viable way to play the game, and even then it has its problems

Seriously, how did they fuck it up so much? And it's not like it's only SH1 either. The original trilogy always felt to me like they always cancel a game mode, like if there's a huge gap between Normal and Hard. The former feels like Easy mode still, while the latter renders the enemies bullet sponges and you on the other hand are as frail as a Jew in the 40s. And that's fine of course, because it means that you finally have some use for the health drinks and the ammo, which were always way too consistent throughout the game. Ok, you're not trying to be Resident Evil, but really you can't let me finish the game with 20 drinks or so, not counting medkits and ampoules. Challenge me more, goddamn it; so the Hard difficulty helps regarding this factor, but paradoxically this isn't always the case, because I'm fine with sponges, i'm fine in being a literal pussy with very weak health, but the spawn rate is unbearable. They could've toned down the quantity of monsters rather than how strong they are. They're so many, it really dulls the experience and most importantly the exploration (so there are times you don't collect everything exactly because you're tired of dealing with a kitchen knife, trying to stab your 30th pterodactyl). Seriously, try replaying this game on Hard as your first run (too easy to just use the pneumatic drill or the chainsaw, faggot) and then tell me about it. It's still the best way to experience the game because the changes greatly adds to the tension, but I think they could've worked a bit more in how the difficulty works, because it's really unbalanced.

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