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>> No.9875280 [View]
File: 55 KB, 1920x1080, VRAMExample.png [View same] [iqdb] [saucenao] [google]
9875280

>>9875207
>>9875217
Please excuse the crude MSPaint, but if I'm following you're basically explaining doing something like this right? Which I follow the sprite usage and overlapping bit, but wouldn't you still be wasting space in VRAM just instead of it being empty tiles they'd be duplicate tiles? I get it would be 12 unique tiles but wouldn't you still need to store 16 in VRAM otherwise the ordering would get screwed up?

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