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>> No.4787385 [View]
File: 317 KB, 1280x960, probably much better in game than my shit example.png [View same] [iqdb] [saucenao] [google]
4787385

>>4787338
>use thingcount and setline texture in an ACS script to change the texture when the tagged thing is dead
okay, ow. i'll see if i can find a workaround or if there's just a setline function in this dropdown menu; because scripting isn't happening.
I do have an area for secrets. but removing the mushrooms from these areas would be making them rather baron forced laugh of detail. though i know what i want to do with one cave ceiling

There are another type of mushrooms on R667, but I really don't want to add more actors/things in decorate because the map's already pretty bloated; but i think it would be better to swap the ones in the open for the non-glowing and keep the glowing ones for secret or particularly dark areas.

Sorry. I'm simple minded.

There is a couple elsewhere in the map that are used in a slightly different- possibly better, but not yet detailed to account for their presence -instance, if you're curious about that.

Let me just super-impose them onto the screenshot- they'll look better in game obviously.

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