Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

2017/01/28: An issue regarding the front page of /jp/ has been fixed. Also, thanks to all who contacted us about sponsorship.

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.5592937 [View]
File: 2.78 MB, 640x480, Blood (BloodCM Zombies) [01].webm [View same] [iqdb] [saucenao] [google] [report]
5592937

>>5592936

>> No.4033234 [View]
File: 2.78 MB, 640x480, bloodcm.webm [View same] [iqdb] [saucenao] [google] [report]
4033234

Christ just look at this janky abomination.

>midget zombies/enemies
>obvious missing animation frames in enemies so they all look like early South Park characters
>Caleb’s a midget himself and his sense of scale in the game is warped
>clipping issues and visual quirks out the dick
>zombies fall from pitchfork even though it’s on Well Done difficulty
(Btw when you hit them while they’re on the floor in CM it doesn’t even hurt them. They take 4 standing pitchfork hits in CM to die on Well Done, while they took 6 to die on Well Done in real Blood. If the guy couldn’t be bothered to even get zombie damage modeling correct in CM, how would he get the damage modeling correct for any other enemy in the game? Hint: he didn’t, at all.)
>your hand sprite has random disgusting erratic bursts as opposed to the real game’s smooth animations
>you can’t hear the shitty muffled sound effects of the BloodCM version but believe you me they’re in there

All from a 22 second webm at the start of level 2. Imagine a five hour playthrough of that jank.

>> No.2742002 [View]
File: 2.78 MB, 640x480, bloodcm zombies.webm [View same] [iqdb] [saucenao] [google] [report]
2742002

>>2741835
That's the worst thing. It's so fucking obviously totally off that this shouldn't even be a conversation.



Navigation
View posts [+24] [+48] [+96]