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/vr/ - Retro Games

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>> No.8467617 [View]
File: 430 KB, 1104x1290, ff7n64-2.png [View same] [iqdb] [saucenao] [google]
8467617

>>8462068
no, because the n64 couldn't handle a single character model from the game without melting.

>> No.7354359 [View]
File: 430 KB, 1104x1290, ssoft642.png [View same] [iqdb] [saucenao] [google]
7354359

>>7354352
Just imagine how butchered 7 would be, translated to the n64

>> No.6657832 [View]
File: 430 KB, 1104x1290, ssoft642.png [View same] [iqdb] [saucenao] [google]
6657832

>>6657817
>it's not like the PS1 version is some 60fps buttery smoothery.
It's a clean 30FPS, I can't really expect much more considering the kind of game MML is.
>Catgirl is still on the US MM64.
I wonder why that is.

>>6657821
>If you can't enjoy a single game on N64 (such as Goemon, Sin and Punishment, etc)
I do enjoy those games. Where's your god now?

>>6657823
Preparedness is normal for domination.

>> No.6119580 [View]
File: 430 KB, 1104x1290, ff7n64-2.png [View same] [iqdb] [saucenao] [google]
6119580

>it's another "it was only the FMVs' fault!" thread
the n64's weak-ass hardware couldn't even display one single character model from ff7 without the framerate becoming a powerpoint slideshow.

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