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>> No.6965176 [View]
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6965176

>>6965142
I'd say that base gameplay is balanced around megawads in general, but I've been putting options in to make it so you can make it work with varying types. You can scale exp gains a pretty decent amount, so you can speed them up for episodic content or slow em down/disable them entirely if you want a hard mode. Anything not vanilla is kind of hard to make universally balanced across everything from chex quest to chillax, so I try to give people to tools to make their own balance.

In terms of what I use most for testing, for doom 1 it would definitely be 2002 ADO
For Doom 2, Scythe 2 (there are contingencies for the faux-death exits) D2TWID, BTSX1, HellAwakened, Alien Vendetta, MM1 and 2, and JPCP are probably the ones I test on the most. Basically everything that pans from base Doom 2 to Plutonia in terms of overall balance would probably be the baseline window.

I will say that due to its nature, the start is always the hardest part of the mod. If you find it too easy, flipping "all altfire unlocks" while running it with a pistol start mod can be pretty damn rough, especially since your starting health is affected by your difficulty chosen.

I know its not the best mod around, nor the most polished, but I'm proud of what I've been able to put together floundering like a jackass over the past few years.

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