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>> No.8642098 [View]
File: 593 KB, 1038x561, plutonium case.png [View same] [iqdb] [saucenao] [google]
8642098

>>8641329
>Do not change the default arachnotron walking sound - unless you want to replace every sound and sprite in the game
I don't really follow your logic here. Dozens of megawads do stuff like that, replacing the standard plasma sound alone, because it makes the unmodified Plasma or Arachno less grating on the ears, isn't that unusual, throwing in some other PSX sounds isn't that odd either.

I don't see anyone complain about stuff like that in Valiant, Epic 2, Deus Vult II, etc.

>Stock sprites clash with new sounds
That really depends on the choice of sounds.

>and replacing a select few monsters but keeping most of them DoomII is also lame
We're not *replacing* any monsters at all. We're adding ONE new one to use as the Final Boss, and then there was the question of *potentially* adding another new one, a zombie with a rocket launcher, because he could possibly fill a new niche, and probably be funny, if used right.

>>8641334
We should be fine with that, yeah.

>>8636131
>I think backblast is overcomplicating things
Probably true, it's a thing which seemed really fun at the moment, but which also seems like it, again, would be difficult to telegraph and not necessarily that useful as a gameplay mechanic.

>small weak fliers
Potentially interesting.

>>8636163
Absolutely fucking not.

>>8636234
Interesting idea, but I think they would also very easily become obnoxious without freelook, being able to bombard you from basically straight above. It'd be like being blocked and bitten by a Caco except 10x worse.

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