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/vr/ - Retro Games

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>> No.8248110 [View]
File: 40 KB, 640x480, thief-the-dark-project-e1bc0cde-66f6-4ac2-bd7b-d65172f3c51-resize-750.jpg [View same] [iqdb] [saucenao] [google]
8248110

>>8246605
I for some reason love thief 1 and 2 without texture filtering as well, even if 2 was made with it in mind.

Dark engine looks fucking great crisp, some resemblance to quake actually.

>> No.7450956 [View]
File: 40 KB, 640x480, thief-the-dark-project-e1bc0cde-66f6-4ac2-bd7b-d65172f3c51-resize-750.jpg [View same] [iqdb] [saucenao] [google]
7450956

>>7448345
I know right?

Its the pionner stealth game effect. As a kid, fuck evne as a teen it fucking terrified me.

I wish the combat was way deadlier for Garrett.


In Thief is one of my all time favourites but I wish I could have seen the dark camelot project.

Its ambitions today much less in the late 90s. It seems like they were basically making a very focused Bethesda type game with Warrior, Thief and Mage. We got the rogue mechanics in the end. Instead of sandbox a more tight level design like semi sandbox deus ex.

No wonder Dark messiah is so loved as well the dna is there.

>> No.5724289 [View]
File: 40 KB, 640x480, thief-the-dark-project-e1bc0cde-66f6-4ac2-bd7b-d65172f3c51-resize-750.jpg [View same] [iqdb] [saucenao] [google]
5724289

>>5724083
Bad choice really.

Especially for Thief because it has tons of atmosphere but looks grainy.
However when you use that patch that makes vanilla textures slightly higher res it looks
better.

I just wanted Thief to look like Quake it would be amazing. But apparently it fucks up shadows. You cant make only the shadows have the filter.


>>5724071
Interedasting
>>5724082
There are those options on the config made by xash. Should I enable them?

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