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/vr/ - Retro Games

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>> No.7099774 [View]
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7099774

pew pew

>> No.6669558 [View]
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6669558

>>6663789
start with the grads

>> No.3796029 [View]
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3796029

>> No.3663385 [View]
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3663385

How would you rank the Gradius games, /vr/?

Any good Gradius-style homebrew out there?

>> No.3362972 [DELETED]  [View]
File: 912 KB, 1816x2120, Gradius_Art_01.jpg [View same] [iqdb] [saucenao] [google]
3362972

>>3362968
>several unskippable cutscenes
>unfitting orchestral, "epic" music
>overpowered options: freeze/directional
>levels that force you to scroll backwards
>can disable checkpoints, a Gradius staple
>too many banally grey mechanical stages
>1x1 hitbox to appease the danmakutards
>less customisation than previous games
>takes 90 minutes just to clear a loop
>a lack of variety in enemy designs

Gradius V... was a fucking mistake.

>> No.3184747 [View]
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3184747

>> No.2872727 [View]
File: 912 KB, 1816x2120, Gradius_Art_01.jpg [View same] [iqdb] [saucenao] [google]
2872727

Discuss 2D scrolling shooter games here.

For bullet hell/Touhou, try this thread on /vg/:
>>>/vg/shmupg
(Mods, please prune genre war shitposts)

Tell us your…
>favorite shmups
>recent acquisitions
>latest accomplishments

Previous thread:
>>2855807

Current events: several shmups on sale on Steam. Triangle Service, Qute, MOSS and more!

New to the genre of shmups? Check out this page:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

Shmup Collection containing over 9000 MAME romsets:
https://www.mediafire.com/?48812jiax8m1c#nz0227tzb9zor

Decide the greatest shmup developer of all time here:
http://strawpoll.me/4496713

For a realtime chatroom, head over to our #shmups channel:
https://kiwiirc.com/client/irc.rizon.net/?nick=Anon?&theme=cli#shmups

List of the hardest clears, ranked in order of difficulty:
http://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7

Video resources that explain superplay recordings:
https://www.youtube.com/user/STGWeekly

Highscore tables for several shmups (can track your own):
http://www.restartsyndrome.com/boardlist.php

>> No.2512281 [View]
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2512281

>> No.2196919 [View]
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2196919

Would you like a higher res version?

>> No.2177476 [View]
File: 912 KB, 1816x2120, gradius-094964.jpg [View same] [iqdb] [saucenao] [google]
2177476

(Since the post in question has gone somewhere, I will need to restore it fromt he archive. The janitor may have made a mistake. Please read it before deleting.)

Platformers, like single-screen games etc., have mostly disappeared, because platforming is an outdated and currently unnecessary abstraction. It's a genre that has developed due to games being 2-dimensional. When games became increasingly 3D, platforming became unnecessary.

Another example of a genre becoming obsolete is the point-and-click. Today adventure games can have lush graphics and interactivity AND direct controls, so they don't have to rely on text input or point-and-click mechanics.

Just like the abstraction of a seperate battle screen in RPGs is disappearing, and most general so-called "RPG mechanics" are disappearing: modern computers, even dedicated gaming consoles, are capable of much more, so these abstractions, that were so important in the past, are no longer necessary.

>> No.2124213 [View]
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2124213

Whats the best saturn shoot em up

Hard mode: No Radiant Silvergun

>> No.2113353 [View]
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2113353

>> No.1820218 [View]
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1820218

>>1820196

True, shots of the fighter in hangars, being prepared by the technical crew are pretty cool too.
I really dig this kind of artworks, painted sci-fi, "lot of action" or "ready to take off" shots alike.

>> No.1670831 [View]
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1670831

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