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/vr/ - Retro Games

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>> No.7319158 [View]
File: 4 KB, 256x232, Mitsume ga Tooru (Japan)-13.png [View same] [iqdb] [saucenao] [google]
7319158

>>7316584
>The only thing I haven't found out yet is telling the type of scrolling and how much it should scroll.

Found it
>scrolling past the current level boundaries

I'm loving this game. The code is so clean and easy to read and the game is so easy to hack. On top of this, the game uses a dynamic tile loading system similar to that of Mega Man 5, meaning you can just switch enemy types around and don't worry about which sprite bank to load because the game does that automatically for you.

And, the game has a fuckton of free space. There is more than 5000 free bytes at the end of the bank used for level strucutres. Sadly you can't add as many enemies, but if my math is correct you could add 27 more enemies in the game, which should be more than enough to make bigger levels.

>>7316813
That's the thing, I don't know any language except a bit of 6502 ASM.

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