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/vr/ - Retro Games

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>> No.10394390 [View]
File: 56 KB, 500x373, ecco.jpg [View same] [iqdb] [saucenao] [google]
10394390

>>10388731
I don't think ps2 would have as good textures, gta 3 has pretty terrible textures in areas. It must be something to do with compression because textures in ps2 games look all smeary and dirty as if they are full of jpg artifacts.

>>10388754
I always thought it was n64 and the yellow buttons with the stick

>>10394290
Apart from better textures, more polygons and more processing power its basically like the n64.

>>10394314
I remember the first set of games they raved on how stuff like smugglers run had an awesome amount of polys. Play the game now and it looks like absolute garbage, sure technically the terrain does have a smooth curvature but most of the polys just have the same few textures so actually the game look worse than older games for example like Insane on windows 98.

Thing is number of polys at the was equated with how good a game looks and texture filtering was used as an excuse to use terrible textures.

>>10387557
Yes, the graphics were good enough to succeed. The average normie didn't know good graphics if it slapped them in the face which is why a huge number of big sellers on the ps2 have awful graphics. I double most people would notice the lower number of polys on dreamcast if games like fifa were made for it.

>> No.10393620 [View]
File: 56 KB, 500x373, f14a5dc9addeeb4eb6c17ae410912712e924b87d.jpg [View same] [iqdb] [saucenao] [google]
10393620

Probably a scrub choice but I'll name Ecco the Dolphin for Dreamcast. The fact that PS2 version was only *slightly* better in terms of graphics says something.

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