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>> No.9202958 [View]
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9202958

I've got a dumb question. How did id know to make warm-up levels at the start of an episode? Did they talk about it? Was it intuition, insight from previous games, ancient vidya discussions, maybe D&D experience?
The general impression I get from older PC games is that they are hostile and inscrutable. I'm thinking back to System Shock, Ultima Underworld, Daggerfall, and they all start with an expansive level/dungeon, comparable in size to any other in the game.

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