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/vr/ - Retro Games

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>> No.5128113 [View]
File: 53 KB, 464x768, 1528905380314.jpg [View same] [iqdb] [saucenao] [google]
5128113

>>5127870
Partially agree. While the survival of the software is ultimately the most important part sometimes the physical aspect can be part of the experience. Maybe not in the case of Tempest because its just a regular cabinet but sometimes cabs have peripherals, lights, or other things you cant get through MAME.

>> No.4988143 [View]
File: 53 KB, 464x768, 1528905380314.jpg [View same] [iqdb] [saucenao] [google]
4988143

>>4988014
>select game difficulty
>NIGHTMARE
>still has babbys first tutorial

Dunkey has a video on game difficultly that perfectly sums up the difference between a game with a high skill ceiling and one that is arbitrarily difficult. I'm not a big fan of many indie games but it seems like a forgotten art few modern studios can achieve.

>> No.4835879 [View]
File: 56 KB, 464x768, mame.jpg [View same] [iqdb] [saucenao] [google]
4835879

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