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/vr/ - Retro Games

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>> No.10743221 [View]
File: 85 KB, 477x170, mouse.png [View same] [iqdb] [saucenao] [google]
10743221

>>10741959
Doom is Doom, it's kinda fun even with rough ports, but this is widely agreed upon to be one of the worst ports given the choppy performance, though it's also agreed upon to be a pretty impressive one considering how weak the SNES actually is. The Super FX chip helps, but only by a bit, it's pretty cool that the dude got something resembling Doom on hardware like this.

>>10742641
>we all played Doom keyboard only
Poorfag alert!

>>10742685
Saturn Doom is Playstation Doom but with completely fucked performance. It was a screwed up port, consider that the Saturn has no problems playing games like Powerslave and Duke Nukem 3D.

>> No.10736245 [View]
File: 85 KB, 477x170, mouse.png [View same] [iqdb] [saucenao] [google]
10736245

>>10735368
Playing Doom keyboard only was poorfag mode, it was designed to be played with keyboard and mouse, even the manual tells you it's the best way to play.
Here's the attract mode from the v1.0 release back in December of 1993, all the demos are recorded with a mouse:
https://youtu.be/T0nXvoR4YUo?si=aKCWAiNkxrwRV4kn

>> No.9571374 [View]
File: 85 KB, 477x170, 5036383C-0D6F-41A6-A189-2215B1AF0DC2.png [View same] [iqdb] [saucenao] [google]
9571374

>>9571324
Doom shipped with mouse-look so you are playing it “right”.

>> No.9256028 [View]
File: 85 KB, 477x170, ED8E2A63-0F55-4D0A-B0FA-28B1F845A6AB.png [View same] [iqdb] [saucenao] [google]
9256028

>>9255979
Babymode “fan”
>>9255982
Doom community agrees on nothing and never has and Doom shipped with mouselook contrary to what people believe. The game was designed around a performance and input baseline much different and more fluid than Goldeneye. Picrel from original mail order shareware manual.
Goldeneye was literally never designed to be played with MKB at 60fps and your point is moot whereas Doom was programmed to run on different hardware setups with different input methods depending on user preference from the get-go, long before sourceports.

If you are emulating with project64 MKB fork or emulating the Xbox version with new controller/MKB, you are literally experiencing a lesser version of the game and this is objectively true and can not be argued against.
The game was designed around and play tested running sub 20fps with a N64 controller. Every single mechanic in the game revolves around those limitations and in the center of these limitations is where the “soul” is found.
If you don’t into interactive art stop playing vidya.

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