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/vr/ - Retro Games

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>> No.4574037 [View]
File: 80 KB, 800x800, pCJHePe.jpg [View same] [iqdb] [saucenao] [google]
4574037

>>4573810
>That weapon bar

>> No.3853974 [View]
File: 80 KB, 800x800, unf.jpg [View same] [iqdb] [saucenao] [google]
3853974

>>3853620
>those curves

>> No.3530619 [View]
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3530619

>>3530593
>Blue-metal greys

>> No.3414798 [View]
File: 86 KB, 800x800, unf-doomguy 1993.jpg [View same] [iqdb] [saucenao] [google]
3414798

>>3414787

>cyberdemon made of rockets

>instead of shooting them it throws parts of it's own body, can kill them normally or just have them kill themselves

>> No.3378320 [View]
File: 86 KB, 800x800, unf-doomguy 1993.jpg [View same] [iqdb] [saucenao] [google]
3378320

>D:RLA

>get a nuclear bfg

>get nuclear armor in the next map plus a bulk mod for the bfg

RIP difficulty I hardly knew ya.

>> No.3316423 [View]
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3316423

>Turns out I can just port Unreal's smooth stair camera code to ACS, and it works perfectly along with my stairgrip script
Now I just need to figure out why Doomguy is going at lightspeed when travelling straight down huge flights of stairs, something to do with Warping to the floor making him gain speed.

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