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>> No.4262929 [View]
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4262929

>>4262863
>a wide variety of different scenarios
Right, like buttstomping turtles. And buttstomping letters. And buttstomping piano keys. And buttstomping puzzle tiles. And sliding around on letters. And buttstomping whistles.

Boy, the variety is riveting!

>You have a few types of jumps, a few somersaults and the like, you can climb and swim

Single jumping
Double jumping
Triple jumping
Sideflips
Diving
4 frames variable wallkicks (also angle variable)
Longjumping
Slidekicking
Jump height based on momentum (can lead to crazy jump height and/or flight speed if you combine with sliding down a slope)
Rolls that maintain momentum based on the frame you execute the roll
Punching
Kicking (can also double as a type of double jump)
Ground pounding
Speedkicks
Backflips
Flying
Swimming
Chaining together nearly all of the above for literally thousands of possible combo moves, which allows even deeper tech like speedkicks.

off the top of my head. i know there's definitely more i'm not thinking of. you could literally write a novel on the movement possibilities in SM64.



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