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>> No.7816819 [SPOILER]  [View]
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7816819

>>7816781
Well you see, MARANAX INFIRMUX

>> No.7814898 [DELETED]  [View]
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7814898

>>7814893
>>7814891
>>7814874
>>7814863
>>7814862
>>7814850
Gonna make a Wojak wad today just to spite y'all lmao

>> No.7765401 [View]
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7765401

>> No.7752226 [View]
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7752226

>>7752202

>> No.7693805 [View]
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7693805

>>7692664

>> No.7489694 [View]
File: 9 KB, 63x106, morir es vivir.gif [View same] [iqdb] [saucenao] [google] [report]
7489694

>>7489334

>> No.7472768 [View]
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7472768

>>7472696

>> No.7406210 [View]
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>>7406207
Yeah just a fun gif I think

>> No.7364120 [View]
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7364120

>>7364041
just in time for my birthday.

>> No.7097407 [View]
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7097407

>>7097239
thread theme
https://www.youtube.com/watch?v=oy1lsys2leg

>> No.7052851 [View]
File: 9 KB, 63x106, CRUDUX CRUO.gif [View same] [iqdb] [saucenao] [google] [report]
7052851

>>7052835
A pretty good game. The secret being these assholes here.

>> No.6910461 [View]
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6910461

=== CURRENT PROJECT ===

450ml of /vr/ (for Blood)
Deadline: November 10th
Rules: >>6902484
MAPEDIT: https://archive.org/details/BloodMapedit
Discord: https://discord.gg/NfFP9Pu


=== NEWS ===
[9-22] REKKR released for Bethesda ports (marking the first TC for them)
https://slayersclub.bethesda.net/en/article/6DwHg8z3MyajHvx0rVmsEi

[9-21] Microsoft acquires Zenimax (including Bethesda & id)
https://news.xbox.com/en-us/2020/09/21/welcoming-bethesda-to-the-xbox-family/

[9-21] Woof! 2.3.0 released
https://github.com/fabiangreffrath/woof/releases/

[9-21] Doom II: 25 Years on Earth: One Year Late edition has been uploaded to idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/ph_25yoe

[9-21] New Arcane Dimensions version teased.
https://twitter.com/BafuBal/status/1307445748401876992

[9-20] Demo for Ashes: Afterglow is out.
https://forum.zdoom.org/viewtopic.php?f=19&t=69612

[9-19] (Saturn homebrew) HELLSLAVE SAGE 2020
https://sonicfangameshq.com/forums/showcase/hellslave-project-z-treme.724/

[9-17] Anon is working on a street judge mod:
>>6886250 >
https://www.dropbox.com/s/3umgt25rd9d3r6j/MEG-1.pk3?dl=0

[9-16] Quake 1 Remastered Soundtrack out on vinyl
https://store-uk.nin.com/products/quake-vinyl

[9-14] La tailor girl updated to 1.76C:
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=420#p1165358

[9-12] Ruskies release the HD pack for Quake 2, Reckoning, and Ground Zero(Works on Yamagi, guns soon).
https://www.moddb.com/games/quake-2/addons/quake-2-the-reconing-ground-zero-hi-res-texture-pack

[9-12] Patches 227j and 469 for Unreal and UT in the works
https://www.youtube.com/watch?v=abwxJGUsJ0c [Embed]

[9-10] Sound replacement for Quake 2:
https://www.moddb.com/mods/quake-ii-heavy-metal-q2hm/news/quake-ii-is-revving-up-with-guns-strogg-and-heavy-metal

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6867810 [View]
File: 9 KB, 63x106, 1591753396713.gif [View same] [iqdb] [saucenao] [google] [report]
6867810

>>6867747
>berserk pack in the middle of goatse

>> No.6856865 [View]
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6856865

>>6856859
Take a guess

>> No.6608884 [View]
File: 9 KB, 63x106, MARANAX INFIRMUX.gif [View same] [iqdb] [saucenao] [google] [report]
6608884

Is there a way that I can generate an autoexec.cfg for GZDoom, or make a my settings go from game specific to global settings in the .ini? I'm new to this and I'm trying to play Doom for the first time.

>> No.6529082 [View]
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6529082

>>6529071
>open door
>screen turns red
That happens fairly often in the other episodes. Makes sense, honestly, it's probably their only chance against Caleb.
>>6528901
>The cd score is interesting but it's too ambient and serious compared to the action and silliness of blood.
Besides the occasional person who views MIDI as sounding 'inherently silly', I don't find the MIDI music any less serious than the CD music.
I'd honestly consider the contrary, seeing as the MIDI's don't have that 'laughing kids' sample or that one brat saying 'ring around the rosy'.

>> No.6508036 [View]
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6508036

>>6508004

>> No.6239306 [View]
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6239306

>>6239305
>

>> No.6229820 [View]
File: 9 KB, 63x106, MARANAX INFIRMUX.gif [View same] [iqdb] [saucenao] [google] [report]
6229820

What's the best way to play Shadow Warrior with proper mouse look? I started Classic Redux and even after I messed around with the sensitivity settings it still doesn't feel like its using raw input. Also, for whatever reason the framerate gets real weird when you walk on moving "props," such as the crashed car at the beginning or the hidden fortune cookie in the rotating sign. Picking up fortune cookies and using the medikits also tanks the framerate momentarily. The new Blood port is miles better than this.

>> No.6133078 [View]
File: 9 KB, 63x106, MARANAX INFIRMUX.gif [View same] [iqdb] [saucenao] [google] [report]
6133078

Hey /vr/, how do I get Heretic to look like this:
https://www.youtube.com/watch?v=5Nm_pp0uOcg
I've never used GZDoom before and don't know how to get the little lighting effects from projectiles and torches.

>> No.6129735 [View]
File: 9 KB, 63x106, 1575004810021.gif [View same] [iqdb] [saucenao] [google] [report]
6129735

CRUDUX CRUO!

>> No.6060129 [View]
File: 9 KB, 63x106, 1573261632680.gif [View same] [iqdb] [saucenao] [google] [report]
6060129

>imagine dying this much on lightly broiled
https://www.youtube.com/watch?v=DeDg5mzt5DQ

>> No.6039541 [View]
File: 9 KB, 63x106, 1573261632680.gif [View same] [iqdb] [saucenao] [google] [report]
6039541

GEROSHAY

>> No.6011065 [View]
File: 9 KB, 63x106, 1573261632680.gif [View same] [iqdb] [saucenao] [google] [report]
6011065

EN MARANAX DOMUS CRUNATOS



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