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>> No.5400292 [View]
File: 17 KB, 101x267, colors.png [View same] [iqdb] [saucenao] [google]
5400292

>>5400123
Tan in 3 is basically just a clever stand-in for yellow. 7 offered a similar selection of colors (red, green, blue, yellow, orange, purple, pink and light-blue) which were less subdued in each case which worked with their UI. The only game to offer more than 8 colors, in fact it had spiffing 12, was VI, but it also used team colors a lot less in UI elements and it basically cheated by offering a lighter and a darker variant of 4 classic colors without really thinking how they contrast, the result being fairly disastrous (olive not really super distinct from "gold", though distinct enough). Lineup in III feels fairly exhaustive and it would be hard to add anything else within the design of that game. You could try olive-ish, but it's difficult and doesn't look that great, by shifting teal into more greenish territory you could open light blue, and while maroon is cool, purple and red in III are both so dark it'd be hard to make it stand out from them. Light green is likewise hard to make look good, it's way too toxic. Black is not a good way out either, purple for necropolis is basically an artistic stand-in for black, Heroes II Necropolis is a lot more puple-like than black like it is in H3 and it looks miles better visually. Frankly I tried to come up with 12 distinct colors that could be used for players and it's just fucking impossible, at best you can win 1 or 2.

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