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>> No.9069780 [View]
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9069780

>>9069434
Anon is talking about playing them on a HD CRT through the GBP. But yeah, I'm not sure if that actually does much. The Gamecube didn't do 240p so no "scanline" effect, and HD CRTs were pretty sharp.
My advice? Just use a good CRT shader. Yes, it's not authentic. But it improves the sprite art nonetheless, many GBA games would reuse assets from 240p console games. And some tricks for drawing on a CRT screen were carried over to shitty GBA screens.

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