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/vr/ - Retro Games

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>> No.6403407 [View]
File: 98 KB, 1024x768, DOOM0395.png [View same] [iqdb] [saucenao] [google]
6403407

>>6403346
Played on UV. The teleporter section almost filtered me, not because of the revenants but just it taking me much longer than it should have to figure out there was more than one path.
I feel it's a bit too heavy on ambushes for the amount of health given (though I only got 33% secrets so maybe I missed a megasphere or something); for both the red and blue keycard rooms I just grabbed them and ran because of how much stuff pops out at you at once and how tight the space was, and because I didn't have to go back there after grabbing each key. The beginning stretch was probably the best part to me; it felt appropriately and purposefully disorienting with me being repeatedly thrust into new rooms. I feel outside the ambushes your enemy placement was fine, I just would have gone a bit lighter on the "instant" ambush types and instead have something like walls opening up with monsters from afar so the player has more time and space to react. I think it's overall good despite the above issues, good job finishing it.

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