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>> No.4389619 [View]
File: 31 KB, 484x366, this is how I roll.png [View same] [iqdb] [saucenao] [google]
4389619

>>4386920
>>4387371
>>4386935

Tweaking more but I probably wont put this out until ive got alot more crap added (this will also apply to the arachnotron plasma too). Decided to use the roll function since everyone uses gzdoom now pretty much (I think it works in qzdoom?) for spinning some projectiles at random, in addition or possibly instead of their existing spin.

Mostly just sharing this as an inspiration for others but ive seen a few mods that use the dynamic. Requires setting +ROLLSPRITE flag for an object (you can set it in its frames using A_CHANGEFLAG if you dont want it to roll until required).

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