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>> No.8777438 [View]
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8777438

>>8773863
The Doom Speed Demos Archive youtube channel uploaded a video for the first time in nearly a year. It's a pretty comfy one
https://youtu.be/B4MAAqSMA4M

>> No.6589951 [View]
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6589951

>>6588746
A new demo appears! Defiled Waters UV-Max in 6:14
> https://youtu.be/Zaf8QK0uc1Y
Here is the demo file if you want to use that
> https://anonfiles com/93H1k4Ffob/DefiledWatersUVMax614_lmp
(Add the dot to dot-com)
My goal is to beat it in under 6 minutes but this is as close as I've gotten. I'll keep grinding later but for now I want to playtest the other anon's map.

>>6589796
I dunno about the lights; I have zero experience making maps. I want to get into it eventually but for now I am having fun being a noob speedrunner.

I think the problem with the lights is, the editor itself uses the GZDoom / GLBoom default sector light modes, instead of trying to recreate the look of software rendering. This is generally fine because most people use GZDoom but it becomes a problem when you want to design maps for software rendering. When using GLBoom, you can change the sector light mode to "Shaders" and it will recreate the look of software lighting while still giving you the increased performance of using hardware rendering - if you dunno what I mean, try running Map11 of Sunder in PrBoom+ and GLBoom+; at least for me, PrBoom is laggy while GLBoom runs it just fine since it uses the GPU to handle the lighting.

> I'm sticking an invulnerability in the last secret to help out
No! Only do this in skill 2 or 3 at most. On Ultra-Violence, only place a berserk there. That way, you can still heal before leaving the map, or you use it to heal before resuming the fight with the cyberdemon. UV is supposed to be a challenge! You can kill the cyberdemon "easily" if you know his attack pattern. I don't think there should be a megasphere there because it could break the balance of the PWAD for continuous play.

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