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>> No.2582481 [View]
File: 473 KB, 800x800, 1438151263482.png [View same] [iqdb] [saucenao] [google]
2582481

Oh yeah, the controls:

Player Mode:
A = Not mapped
B = Jump
X = Explode
Y = Punch
Start = Pause
Select = Level Editor Mode (See below)
L= Hit box visualization
R = CPU usage visualization. Darkens screen when done with frame.
Left,Right = Move player left, right. Double tap direction to run.
Up,Down = Tune gravity
L+R+Start+Select= Reset

Editor Mode:
A = Place block
B = Cycle backwards through blocks (512 total, but only a few usable)
X = Cycle flips (4 total; none, Horizontal, Vertical, Horizontal and Vertical)
Y = Cycle forward through blocks (512 total, but only a few usable)
Start = Pause
Select = Player Mode (See above)
L = Cycle priorities (2 total; low and high)
R = Cycle palettes (8 total, though only the default one useful)
D-Pad = Move cursor

Only use blocks 0x20=Stone, 0x21=Spike, 0x22-0x25 Grass, 0x26-0x27 Moss, and 0x28 Air. You can see what block you're on displayed in player 2's score.

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>>2582396
Lol, nope, that's how old TVs work.

>>2581869
>>2581961
>>2582301
>>2582347
>>2582379
You COULD make a Smash styled game for SNES. As someone has already pointed out, a zoomable background could be implemented in Mode 7. The trouble comes with scalable sprites. You could implement them in software, but they would have to be kept small (think Star Ocean), or you would have to use a coprocessor like the SuperFX (think Yoshi's Island), or you could use some mip-mapping wizardry to approximate scaling (worst results).

>>2582326
>>2581852
>>2581778
>>2581727
If you guys want to add more characters, just design the sprites and animations. Vrtan's sprite definition in sprite.asm is a few thousand lines long, but it's straight forward. I don't want to go through the busy work of entering in data again until I get the full game running. I can tell you the data and format I need things in to expedite integration.

Use YY-CHR or anything that can save to 4-plane SNES character format (ie. evidently photoshop will).

>> No.2573542 [View]
File: 473 KB, 800x800, cxcvxvcxx.png [View same] [iqdb] [saucenao] [google]
2573542

gg no re

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