[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4465945 [View]
File: 807 KB, 528x376, 320x200 forced.webm [View same] [iqdb] [saucenao] [google]
4465945

>>4465891
Resolution scaling never worked quite right for me: As you can see on the video, the weapon sprite movement is not done quite right - it doe snot move on the grid and is not quite the right size, which result in some lines getting doubled, and its ot the same line all the time, but it moves (see the webm).

Another thing: scaled multiplier only works with bilinear filter, and not with integer (using few latest versions of GZDoom): so it either does nothing at all, or makes everything blurry which is the opposite of what I want.

I still do not what how to make this look right.

I want to file a bug report but I doubt Zahl would listen

Navigation
View posts[+24][+48][+96]