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>> No.4341249 [View]
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4341249

>>4341182
>>4341087

I make demons spit big fireballs now. They do hefty damage but they're slow and they have a grav arc. Now if they're piling up down in a pit (or even above you) they can still be deadly to you. But unlike imps or other monsters they cant shoot across the map, so they're still a close-up type of monster.

> also gets them to do infighting too, but their projectiles do 7 dice of damage so they can really take a chunk out.


>>4341223
Probably an upgrade weapon that looks abit beefier but generally the same kinda look as the grenade launcher. Different color too (hazard yellow is awesome, as proven by the rocket launcher frmo UT).

Also I would have made the hyperblaster look more like some kinda machinegun, not a multi-barreled weapon but abit more like a thicc laser rifle of some kind. I would have reduced its fire rate a tiny bit to compensate for the lack of a spin cycle.

Another big thing they messed up on, continuing the trend from quake 1, was making the enemies who use the same ammo as you do cause much less damage. Instead I would have had those monsters do the same damage as the player's version of the weapons and given the player a 2/3 damage reduction against them (ie, so enforcer grenades do 40 instead of 120). And would have made all monsters receive 1/3 damage from their own weapons.

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