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/vr/ - Retro Games

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>> No.8699369 [View]
File: 2.76 MB, 414x306, tek2.gif [View same] [iqdb] [saucenao] [google]
8699369

>>8699346
It's funny how a lot of people today see using mocap in some games as kind of soulless and lazy, but back in the day it sounded all hi-tech and cool so marketing people were all over that even when they did NOT use it that much:
>"Essentially, we hardly used motion capture at all for Tekken 1 and 2" Kounoe reveals. "At that point, motion capture was just a developing industry, so we used a magnetic system to capture a portion of the movements we required. This was a method where everything had to be recorded with cables attached, and it wasn't suited to intense action, so we could only use it for reference. However, the promotional department leveraged the appeal of motion-capture technology for marketing, and made out that we had used it extensively. The motion in Tekken was minutely adjusted to perfection, frame by frame, so even if we had used motion capture, we would have had to redo most of it anyway."

>> No.6319017 [View]
File: 2.76 MB, 414x306, 3b18daca04f3c035b29c4474da6d2d96.gif [View same] [iqdb] [saucenao] [google]
6319017

>>6319006

>> No.6308449 [View]
File: 2.76 MB, 414x306, 3b18daca04f3c035b29c4474da6d2d96.gif [View same] [iqdb] [saucenao] [google]
6308449

>>6308448
Whoops wrong image. Fuck.

>> No.6308395 [View]
File: 2.76 MB, 414x306, 3b18daca04f3c035b29c4474da6d2d96.gif [View same] [iqdb] [saucenao] [google]
6308395

Sexy Polygon legs

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