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/vr/ - Retro Games

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>> No.3815352 [View]
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3815352

>>3814381
MetaDoom author here... my pet theory is that it just came out too closely to and/or after other Doom 4-oriented mods that quickly established themselves. Oh well, shit happens.

>>3814391
It'd be nice, I'd rather not ask them to, though - It'd feel like forcing the matter. (Yes, I know that's retarded.)

>>3814541
I'm not really sure how to shill it further, honestly - I'm very happy with the trailers I've done, but I'm probably missing a beat or two on how to further promote. Not gonna make a ModDB page though...

As for the HUD, I can see where you're coming from. I was really intent on marrying the Doom 3/4 style bars with the Doom 1 style grey bar. I haven't gotten a huge amount of negative feedback on it, honestly, so I dunno...

>>3814414
>>3814547
I'd be interested in more feedback on the weapons. I don't get a lot of detailed feedback outside of Kegan cumming all over the Pistol. I definitely want to make the Lightning Gun feel more powerful, though - I kind of went down the wrong path when deciding the damage on that.

>>3814572
Trust me, the Baron and D3 Demon looked worse after the ripper did MORE work on it. See pic.

>>3812949
Without spoiling anything: Yes... :)

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