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>> No.1108284 [DELETED]  [View]
File: 53 KB, 637x463, Mapa_de_Hyrule_OoT.jpg [View same] [iqdb] [saucenao] [google] [report]
1108284

What did you guys thought about the Focus change of Zelda that started since OoT?

We know that Ocarina changed a lot of things compared to the 2D entries, while retaining a lot of things. One of the things I disliked the most was the new overworld design layout.

You see, in previous Zeldas, a big focus was exploration. In Zelda 1 and 2, you were on your own finding the dungeons. You had to explore the overworld without any kind of clues, maybe even mapping it. In aLttP, they gave you the location of the dungeons, but reaching them was the challenge, you still had to explore to get to them (like, for example, Hera's Tower and Misery Mire). The GBC games only told you a general direction of the dungeons and you had to explore to get to them again.


Then Ocarina happened, and the overworld changed to being a connected overworld to being a HUB-based one. This was made on purpose both to compensate the 64 capabilities, and because they wanted to have a big field where you could ride a horse to add the sense of adventure.

>> No.1108282 [SPOILER]  [DELETED]  [View]
File: 53 KB, 637x463, Mapa_de_Hyrule_OoT.jpg [View same] [iqdb] [saucenao] [google] [report]
1108282

What did you guys thought about the Focus change of Zelda that started since OoT?

We know that Ocarina changed a lot of things compared to the 2D entries, while retaining a lot of things. One of the things I disliked the most was the new overworld design layout.

You see, in previous Zeldas, a big focus was exploration. In Zelda 1 and 2, you were on your own finding the dungeons. You had to explore the overworld without any kind of clues, maybe even mapping it. In aLttP, they gave you the location of the dungeons, but reaching them was the challenge, you still had to explore to get to them (like, for example, Hera's Tower and Misery Mire). The GBC games only told you a general direction of the dungeons and you had to explore to get to them again.


Then Ocarina happened, and the overworld changed to being a connected overworld to being a HUB-based one. This was made on purpose both to compensate the 64 capabilities, and because they wanted to have a big field where you could ride a horse to add the sense of adventure.

>> No.996897 [View]
File: 53 KB, 637x463, hyrule[1].jpg [View same] [iqdb] [saucenao] [google] [report]
996897

http://www.youtube.com/watch?v=ajGiwVGO9ZU

This was my inspiration to make the snow dungeon.

I'm thinking about making the entrance on the south edge of Lake Hylia.

Also (and this might be the more difficult bit) adding an ice/snow tunic (think the fourth color from Smash 64) would be really neat too.

>> No.353306 [View]
File: 53 KB, 637x463, OoT_Overworld.jpg [View same] [iqdb] [saucenao] [google] [report]
353306

>>353303

Oops here's the image.



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