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/vr/ - Retro Games

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>> No.9745946 [View]
File: 1.11 MB, 1366x768, spasm0004.png [View same] [iqdb] [saucenao] [google]
9745946

https://ufile.io/73k07h8c
Another revision of cqb, or rather cqr as it'll end up being, as I couldn't think of any better names.

-All of the map's lights that are represented as coming from a light texture have been changed to colored lighting. It's a subtle, sickly blue that I think goes well with the texturing and visibility levels.
-Removed the melee shambler in the arena fight on the right-side path, as I've finally decided that it's too overkill even with the power shield.
-The recent arguments about Copper here made me realize that people don't like when an enemy looks the same but acts different, so the few instances of Z-aware ogres have been replaced with their flak-firing replacements. Their black apron fits a bit better with the runic theme and they still mostly fill the role I want them to.
-More detailing. At this point I'm just filling in any barren spaces that were previously comprised of metal05_7, I've ran out of ideas for what to do with what's left, but I suppose not everything needs to look fancy.

Unless some major error is discovered, this'll probably be the last version. It certainly feels like finishing a map of this scope took much longer than it should have, and if VR2 is being put on some indefinite hiatus for more polishing and potential submission, I don't know if I'd be able to squeeze in another. If you're underageb&, here's some advice: Enjoy your time while you've got it, because the hours I'm able to set aside for mapping is scarce.

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