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/vr/ - Retro Games

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>> No.5364651 [View]
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5364651

>>5364642
Nothing against the rules, talking about someone closely involved in retro videogames, the board's topic.
Announcing sages and reports though IS against the rules.

>> No.5110284 [View]
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5110284

>>5110257
The thing is, there are speedrunners that do it for fun. They get a rush out of it like doing coke. And that's great.
But these days it's so serious. Which defeats the purpose of the whole thing. Motherfucker LOOK AT THE SYSTEM ON YOUR STAND. It's not a goddamn seismograph. It's a toy for all ages. Something we used to unwind with after actual serious shit was over(school, work, parents fighting over faggotry).

There's taking it seriously, like you must in Contra 3, and taking it too seriously where you lose the point and become just another thing ruined by ego and cash prizes.

>> No.4646631 [View]
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4646631

>>4646349
My local flee market guy sells em for 30 -50 depending on condition. Thats where i got mine, maybe people at your local flea market are not complete assholes, lol.

>> No.4600453 [View]
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4600453

>>4600380
Drugs are a hell of a drug!
'specially stims.

>>4600372
It's funny how Fred is in better shape now than fucking Eminem begging US presidents for attention. lol

OH SHIT!

>> No.4351349 [View]
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4351349

>>4351318
3D Land was better to me.
For retro....
No. None for me. But I'm not a capefag either.
SMB2(US) is a close one.
SMB3 has too much autoscroll faggotry.

>> No.3924026 [View]
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3924026

>>3924007
I know highly autistic folk find the concept of friendship completely alien, but dude...
DUDE....

>> No.3894681 [View]
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3894681

>>3894669
Overall it pretty much is the greatest of all time, as far as 3D games go.

It's not really genuine to compare a 2D game with a 3D once since there's literally a dimension separating them.

In the end it doesn't fucking matter what the best game is, only if a game is enjoyable and properly challenging without being a cheap cunt.

>> No.3137795 [View]
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3137795

>>3137748
>Shitty way to make a game challenging
Not if you're a company in business trying to sell consoles to as many people as possible and want to make a game accessible to a very wide audience as your flagship title. Self-imposed challenges are awesome, because at the end you can say "I beat the game in as hard of a mode as I could, when I didn't have to."

Again, think like a businessman, not a fucking nerd/autist/byuu.

>You can tell a retard never went to an arcade when he says this.
I preferred pinball machines. Only time I liked the arcade was when cutting school, as there were no other kids at the mall to distract me(just moms/old people mallwalking), and the cade had the cabinets powered down to save on their power bill so I could ask the dude to fire whichever one up I wanted.

>Except you were the one that started whining about arcade games being too short, retarded cunt.
They are for $30 a pop.

>>3137773
The SNES' sound tech is superior to the Genesis. Sega will tell you that themselves. That Sony audio chip was a beast and nothing short of sound systems 3x the cost of an SNES could beat it. From a tech standpoint, this is not disputable. No one disputes this but idiots on the internet who think that it matters 20 years after the 4th gen died.
The games that had excellent sound on the Genesis did so not due to the Genesis, but in spite of it. They were master sound designers who knew how to work magic with electrical currents, 1s, and 0s. They're true artists and technical masters, making it work like that. And the amount of effort it took to get that polish proved those men loved their craft.

>>3137775
But you don't have to. I never did. Kills the point.

>> No.3127598 [View]
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3127598

>>3119541
Born in 1985, had an NES, SNES, PS, and an N64 late in its life. Also, GB, GBC, and GG.
I played a huge amount of friend's Genesis titles, the Saturn, and the Dreamcast.

All fine machines.
But they were all played on fucking 16-30" TVs through either RF or composite, with stereo sound an uncommon feature. They all had their hangups too. Various games would at times hang or glitch. So the systems weren't perfect.
Now, I emulate, and never run into those old problems. It's not accurate, sure. I'm playing emulated games on bright 1080p Asus IPS panels in pure pixelated glory, no scanlines, through Sony MDR-7506 headphones using various sound enhancements(such as equalizers) through drivers, and I use a wired Dualshock 3 as my controller on all of them.

What's awesome about all of this is, I get killer sound, brilliant sharp color(all without heating up my living room as much as a good CRT would), and I'm not doing any of it for nostalgia.
The modern game market is SHIT, and I wanna play some damn games, and there's countless titles I never played that are retro, so playing them is like playing a brand new modern title.
It's not the "feeling like a kid again" I love. It's the "you're playing true vidya" feeling I get that makes me not give a single fuck that modern games are trash.

Oh, and I don't pay a fucking cent for it outside of the power bill and PC parts used.
HNNNNNNNNNNNNNNNNNNNNNNG

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