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/vr/ - Retro Games

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>> No.1618209 [View]
File: 7 KB, 320x256, assassin_-_special_edition_04.png [View same] [iqdb] [saucenao] [google]
1618209

>>1618131
I don't think that's the case for a lot of 8 and 16-bit home computer games. Even many Amiga titles with nice graphics were done on the cheap. And frankly this example image here
>>1618117
isn't any better than retro pixel art, IMO. It's a totally different style altogether. In fact, I don't find very much 3D stuff to look good at all. And bumping up the resolution doesn't make the game prettier IMO. When you do that, you have to add lots more detail or the game feels "empty", but then that detail can become obviously repetitive very quickly, because it's unatural to have so many identical textures everywhere It's quite a strange effect... For that very reason, I always play Doom in the original 320x200 mode rather than using the ports that try to "improve" the game.

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