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/vr/ - Retro Games

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>> No.3596748 [View]
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3596748

>>3596540
But back then, a game could kill your company, so it was a nice balance regardless. If you shit out games, you'll eventually become irrelevant. That's a reason Nintendo, Blizzard, and other companies have remained at the top. They had some bad games, but it's their good ones that sold on quality alone and got them to where they are.

Also for us to return to form as >>3596127 touched on, the only way that can happen is some sort of revolution that writes up some kind of charter or doctrine on how to make a good video game. It should have a limit on budget, as well as a list of standards to follow to keep the game as "gamey" as possible. This doctrine should make DLC kept to minimum purpose and there should be other guidelines to basically size down both development anxiety and the sheer problems with the industry itself. Currently, there is no governing party that is forcing companies to follow standards for the sake and prosperity of the game industry. Unfortunately, all these short term nickel and dimers just want to get the quickest buck in the most convenient way possible. This hurts consumer trust, which is an important thing in entertainment. These people are treating the industry like some kind of run of the mill television show instead of the interactive medium that it is.

Basically, we have the wrong businessmen in our industry. They don't understand the important of the integrity of an entertainment product. They work best in an industry like mobile where that shit is all the rage, but the console and general video game industry is an entirely different beasts. The hardcore and passionate gamer will always be the core audience, and that's who we need to return to making games for.

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