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>> No.4597554 [View]
File: 2 KB, 142x95, knight.png [View same] [iqdb] [saucenao] [google]
4597554

>>4597527
This is pretty neat, and it actually remedies what I struggled with most. Doom sprites are low resolution enough that I know exactly what pixels represent light, but with the pre-rendered D64 models, I can't tell what's light and what's not.
Thanks for showing this off, I might just have to "obtain" photoshop for myself.

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