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>> No.9804860 [View]
File: 1.19 MB, 1024x576, idk man.webm [View same] [iqdb] [saucenao] [google]
9804860

>>9804254
I made myself an impulse to remove all func_movewall entities on the fly. There is an FPS boost, but when I'm getting 500+ FPS uncapped anyway it's hard to say if that's what is causing the issue for other people. WEBM related.
>with the prog changes that (probably) caused it
One anon said he was having problems with the original release version. I'm also not really sure what I would have changed that would cause this. I've ruled out anything calling tracelines at least.
It might just be the newer versions of engines optimizing for higher-end hardware, leaving toasters anons in the dust. I'll do some more testing though.
>I might make a minor update to fix some textures
Neat. In case you missed it, I put up an ent file to fix an issue with the rocket launcher elevator not going down (something to do with Progs Dump 3's new entity state system, I don't remember exactly). If you make any changes beyond textures, you might want to have a look at that.

>>9804410
Mega can be autistic like that sometimes. If you already have a version of the devkit, you can just sort by date and download the new files individually.
>Does cl_nopext 1 fix the jitter in vkQuake?
Nope, didn't notice any difference at all.

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