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>> No.7968798 [View]
File: 2.58 MB, 640x480, Entryway - DOOM 2_ Hell on Earth 22_07_2021 1_24_25 PM.webm [View same] [iqdb] [saucenao] [google]
7968798

Another day, another enemy idea. This idea was for a fat, slow moving melee enemy that shoots homing projectiles. When the projectile hits something, it teleports the shooter. The current issue is I only want it to teleport when it hits an actor.

Normally, you'd use a bullet puff to detect this, but I don't know if projectiles have a way of spawning puffs by themselves. I might add a short ranged bullet attack which does no damage when the projectile dies.

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