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>> No.10859571 [View]
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10859571

>>10859471

>> No.10390302 [View]
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>>10390262
>having to work around the strengths and weaknesses of your weapons is unique to Quake
>Doom never does this!
>or Duke Nukem 3D
>or Blood
>or Half-Life
>anyway, it's bad design, weapons should be super powerful all the time
>basically if it's not Guncaster then it's not good

>> No.6281248 [View]
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>>6275380

>> No.6229002 [View]
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>>6228734
I think people who cry about hitscanners need to git fucking gud.

>> No.6000256 [View]
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>>6000218

>> No.5838083 [View]
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>>5837894
Too hard for anon.

>> No.5786757 [View]
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>>5786645

>> No.5667067 [View]
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>>5666828

>> No.5589974 [View]
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>>5583823

>> No.5567856 [View]
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>>5567785

>> No.5520112 [View]
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>>5510293

>> No.5508638 [View]
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>>5491968

>> No.5361253 [View]
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>>5360830

>> No.5331279 [View]
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>"Hitscan is bad game design!"
>"Chaingunners are unfair, I hate Final Doom!"
>"You can't dodge them!"
>"Games should never force me to change tactics, why should I have to leave my comfort zone?"
People like these is why I'm making a super chaingunner.

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