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/vr/ - Retro Games

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>> No.7208856 [View]
File: 319 KB, 900x1400, ZombieRECV.jpg [View same] [iqdb] [saucenao] [google]
7208856

>>7208726
Blood's zombies aren't even close to as grotesque as many other ones I can think of (pic related isn't even that much worse). They look fine, but they don't really stand out to me, the use of axes kind of make them less scary even, they would be more primal and aggressive looking if they just used their hands and teeth, and didn't wear pants.

>> No.3896017 [View]
File: 313 KB, 900x1400, ZombieRECV.jpg [View same] [iqdb] [saucenao] [google]
3896017

>>3895773
Ruined urban and city maps with good detail that still fits a Doom aesthetic (Build engine textures are fine, even ideal), as well as industrial and factory maps. Dark and dank swamps would be cool too. I guess basically Lainos, but not as sprawling nor quite as intense in detail.

It'd also have proper zombies (for lowest common denominator enemies), like shambling, slow, rotting, moaning, melee ghouls, who gradually lose bodyparts as they're shot away at. No resurrect state. Imps try to shy away from the zombies, pinkies might eat one to regain health if he's injured.

So basically little health for each zombie actor, and at each 'death' state has them spawn a detached limb as well as a zombie missing that limb, small chance for the zombie to just plain drop (take out the spine and a zombie is worthless, the brain is obvious, etc). Of course they can also be gibbed with explosives (spraying limbs and guts), and can be set on fire. Ultimately weak but their challenge lies in there being a lot of them.

Possessed humans are way more lucid and able, they use guns, spec ops commandos are tough, accurate and may throw grenades (sometimes on death), as well as give a possessed trooper with a machinegun orders to lay down suppressing fire on you (not always working out in their favor, a risk of infighting).
Lots of more dark and sinister looking demons in the style of SUAB

Various cool realistic weapons, centered, reloads are fast but satisfying to look at, rifles and shotguns have ADS, there's a dedicated melee button which calls a different animation for each weapon (bayonet, buttstock, pistolwhip, or just a kick), and a dedicated button for quick throwing a grenade (a grenade that bounces around, and in the style of wwhc-diaz.wad throws around ripping and bouncing shrapnel to make them absolutely devastating in closed spaces). Ultimately no excess of weapons though, most each fills a role. Also some nice sci-fi weapons like a plasma rifle and BFG stand-in.

>> No.3578205 [View]
File: 313 KB, 900x1400, ZombieRECV.jpg [View same] [iqdb] [saucenao] [google]
3578205

>>3578007
If you can code that, I seriously encourage it.

If you can make it look like a steretypical ghoulish zombie or something (maybe have them grow a different shade and very subtly sized up, perhaps a white glow in their empty eyesockets at full power) then that would be even cooler.

If you can sprite, that is.

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