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>> No.9916904 [View]
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9916904

Ok, can somebody tell me what GZDoom does to fuck up the way movement, AI, balance is in Doom?

I was playing Map 10 in Plutonia and was having crazy trouble, then I read somewhere the 60fps fucks with Vanilla dooms code. Theres a lift in the map that instantly goes down into a group of pinkys that basically instantly kill you if you dont have max HP which is insanely hard to keep due to the map having very low health pickups.

But then I said fuck it and decided to try Crispy Doom in original 35fps and I noticed immediately how different everything felt. Monsters are way less aggressive, I am able to slip by them way more consistently, it even feels like the movement speed is slightly slower than GZDoom for everything including monsters. Switching over to Crispy Doom I was able to get farther in the map Pistol Start than GZdoom in 60 fps. And the lift trap of pinkies suddenly stopped becoming a problem because they didnt instantly attack you and give you just enough time to kill one and slip out.

Am I just imagining things or does GZDoom really fuck up the balance of the game that hard? Are these changes actually real?

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