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>> No.3634537 [View]
File: 493 KB, 1920x1200, gz.png [View same] [iqdb] [saucenao] [google]
3634537

>>3634528
Then the travesty of rendering in modern resolutions. There is no way to match the thinnest edge of a polygon with enormous pixels of textures and sprites. Doom looks like a shitty cheap 3d shooter from 1998. We-couldn't-even-make-3D-models-instead-of-sprites cheap.

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